Gravity Sketch Certification Course: Learn the basics of Gravity Sketch and design an asset for a fictional video game or short animated film. Along the way learn valuable skills like UV unwrapping, texturing and preparing your 3D models for final presentation.
Week 1: Gotta Start Somewhere
Instructor and Student Introductions and primer on how to sketch effectively with Gravity Sketch. Well take a look at a finished model and begin to make some decisions and sketch out some basic forms.
Week 2: Decisions, Decisions
Choosing what to Build! Plus - Common building mistakes and How to Fix them. We will start in ZOOM the virtual classroom and move into Gravity Sketch to finalize our sketches with the line tool.
Week 3: Sub D
We start up in Gravity Sketch by creating a sub-D model from our final sketches. Then we show you how to export your model correctly for unwrapping and texturing.
Importing of the model into Blender for unwrapping and mesh clean up. Learning this is a key skill to making your models look good. Then we import into substance painter or the texturing program of your choice.
Learn all the different ways you can texture your model and try out a couple of different methods. Get your model prepared for final rendering.
Explore the many ways you can present your model including online methods such as Sketchfab and Turbosquid . Play around with some animation methods and render out some stills and animations.